Game Design as a Catalyst For Learning
Rabu, 22 Mei 2013
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My son and PS 3 student Nicholas playing a virtual reality game created by his peers.
VR Quest™ is a fun and educational project-based learning (PBL) model that integrates fully immersive Virtual Reality technology. It enriches students’ lives by offering computer and real-life skill instruction delivered through comprehensive projects in the subject areas of science, history and social studies. Each VR Quest™ project has a specific content area as its "lead" theme. As the project unfolds, a myriad of other subject areas and disciplines are woven into the mix to create a rich and challenging cross-curricular experience. Check out what some schools in Hawaii are doing with VR Quest™.
VR Quest™ students work as a team to create a Virtual Reality multimedia environment. They develop a vested interest in their project by becoming an integral part of a production crew and participating in a challenge or theme, which relates to their own lives. Creating their virtual worlds helps students develop skills in game design, art, storytelling, 3-D animation, computer literacy, research, reading, problem solving, critical thinking, and teamwork. Upon completion of the project, students enter their virtual worlds via a head-mounted display and interact with their creations.
The two lead themes that students could choose from were ancient Egypt and Mars. Can you guess which theme most of them chose? The entire activity is connected to the Common Core and consists of seven specific steps:
- Define objective
- Brainstorm
- Research on Macs
- Storyboard by hand
- Build the interface
- Pilot test of game created
- Take completed project home to play
Below is a video highlighting the work done by these students.
It was so exciting to see what my son and his classmates had created. It was apparent from their presentations that the project focused on essential skills sets (communication, collaboration, creativity, critical thinking, problem-solving, global awareness) and was thoroughly engaging. Just watching these young children line up to play each other’s games and explain what they had created at 7:00 PM was a testament to the effectiveness of this program. I commend both Judy Wilson and Warren Black for providing my son with this enrichment opportunity. Now I have to work on brining this amazing program to the students of New Milford High School.
To learn more about VR Quest contact Warren Black at 631-365-2506 or wblack@vrquest.com
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Judul: Game Design as a Catalyst For Learning
Ditulis oleh Unknown
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Rating Blog 5 dari 5
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